The changing spatiotemporal patterns of the individual susceptible-infected-symptomatic-treated-recovered epidemic process and the interactions of information/material flows between regions,along with the 2002-2003 Severe Acute Respiratory Syndrome(SARS) epidemiological investigation data in China's Mainland,including three typical locations of individuals(working unit/home address,onset location and reporting unit),are used to define the in-out flow of the SARS epidemic spread.Moreover,the input/output transmission networks of the SARS epidemic are built according to the definition of in-out flow.The spatiotemporal distribution of the SARS in-out flow,spatial distribution and temporal change of node characteristic parameters,and the structural characteristics of the SARS transmission networks are comprehensively and systematically explored.The results show that(1) Beijing and Guangdong had the highest risk of self-spread and output cases,and prevention/control measures directed toward self-spread cases in Beijing should have focused on the later period of the SARS epidemic;(2) the SARS transmission networks in China's Mainland had significant clustering characteristics,with two clustering areas of output cases centered in Beijing and Guangdong;(3) Guangdong was the original source of the SARS epidemic,and while the infected cases of most other provinces occurred mainly during the early period,there was no significant spread to the surrounding provinces;in contrast,although the input/output interactions between Beijing and the other provinces countrywide began during the mid-late epidemic period,SARS in Beijing showed a significant capacity for spatial spreading;(4) Guangdong had a significant range of spatial spreading throughout the entire epidemic period,while Beijing and its surrounding provinces formed a separate,significant range of high-risk spreading during the mid-late period;especially in late period,the influence range of Beijing's neighboring provinces,such as Hebei,was even slightly larger than that
A Parasitic Model is proposed in this study for Digital Earth running on mobile phones through a mobile network.Because of mobile phones’limited capabilities in high-performance computing,rendering,storing,and networking(CRSN),these functions are accomplished by a superior host computer in this model.Rendered virtual scenes are compressed in a time-series as a data stream and are sent to the mobile phone through a mobile network,thus allowing Digital Earth to be operated on a mobile phone.This study examines a prototype and shows that a Mobile Digital Earth based on a Parasitic Model can achieve functionality beyond the mobile phone’s actual hardware capabilities and can reduce network traffic.These results demonstrate quasi-real-time interactions,but with bandwidth increases in next-generation mobile networks such as 4G and 5G,there is potential for real-time interactions in the near future.
Wenhang LiJianhua GongPing YuQishen DuanYuling Zou