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国家自然科学基金(60525108)

作品数:10 被引量:57H指数:4
相关作者:庄越挺张鸿陈建勋吴飞俞凯更多>>
相关机构:浙江大学武汉科技大学更多>>
发文基金:国家自然科学基金长江学者和创新团队发展计划国家重点基础研究发展计划更多>>
相关领域:自动化与计算机技术更多>>

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10 条 记 录,以下是 1-10
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Content subscribing mechanism in P2P streaming based on gamma distribution prediction
2007年
P2P systems are categorized into tree-based and mesh-based systems according to their topologies. Mesh-based systems are considered more suitable for large-scale lnternet applications, but require optimization on latency issue. This paper proposes a content subscribing mechanism (CSM) to eliminate unnecessary time delays during data relaying. A node can send content data to its neighbors as soon as it receives the data segment. No additional time is taken during the interactive stages prior to data segment transmission of streaming content. CSM consists of three steps. First, every node records its historical segments latency, and adopts gamma distribution, which possesses powerful expression ability, to express latency statistics. Second, a node predicts subscribing success ratio of every neighbor by comparing the gamma distribution parameters of the node and its neighbors before selecting a neighbor node to subscribe a data segment. The above steps would not increase latency as they are executed before the data segments are ready at the neighbor nodes. Finally, the node, which was subscribed to, sends the subscribed data segment to the subscriber immediately when it has the data segment. Experiments show that CSM significantly reduces the content data transmission latency.
GUO Tong-qiangWENG Jian-guangZHUANG Yue-ting
一种基于内容相关性的跨媒体检索方法被引量:36
2008年
针对传统基于内容的多媒体检索对单一模态的限制,提出一种新的跨媒体检索方法.分析了不同模态的内容特征之间在统计意义上的典型相关性,并通过子空间映射解决了特征向量的异构性问题,同时结合相关反馈中的先验知识,修正不同模态多媒体数据集在子空间中的拓扑结构,实现跨媒体相关性的准确度量.实验以图像和音频数据为例验证了基于相关性学习的跨媒体检索方法的有效性.
张鸿吴飞庄越挺陈建勋
关键词:跨媒体检索异构性
基于非线性流形学习的3维人体运动合成被引量:5
2010年
为了实现3维人体运动的有效合成,提出了一种基于非线性流形学习的3维人体运动合成框架及算法,并可应用于方便、快捷、用户可控的3维人体运动合成。该合成算法框架先采用非线性流形降维方法将高维运动样本映射到低维流形上,同时求解其本征运动语义参数空间的表达,然后将用户在低维运动语义参数空间中交互生成的样本通过逆向映射重建得到具有新运动语义特征的3维运动序列。实验结果表明该方法不仅能够对运动物理参数(如特定关节的运动位置、物理运动特征)进行较为精确的控制,还可用于合成具有高层运动语义(运动风格)的新运动数据。与现有运动合成方法比较,该方法具有用户可控、交互性强等优点,能够应用于常见3维人体运动数据的高效生成。
王宇杰肖俊魏宝刚
关键词:流形学习
Patch-guided facial image inpainting by shape propagation
2009年
Images with human faces comprise an essential part in the imaging realm. Occlusion or damage in facial portions will bring a remarkable discomfort and information loss. We propose an algorithm that can repair occluded or damaged facial images automatically, named ‘facial image inpainting'. Inpainting is a set of image processing methods to recover missing image portions. We extend the image inpainting methods by introducing facial domain knowledge. With the support of a face database, our approach propagates structural information, i.e., feature points and edge maps, from similar faces to the missing facial regions. Using the interred structural information as guidance, an exemplar-based image inpainting algorithm is employed to copy patches in the same face from the source portion to the missing portion. This newly proposed concept of facial image inpainting outperforms the traditional inpainting methods by propagating the facial shapes from a face database, and avoids the problem of variations in imaging conditions from different images by inferring colors and textures from the same face image. Our system produces seamless faces that are hardly seen drawbacks.
Yue-ting ZHUANGYu-shun WANGTimothy K. SHIHNick C. TANG
Hierarchical Approximate Matching for Retrieval of Chinese Historical Calligraphy Character被引量:4
2007年
As historical Chinese calligraphy works are being digitized, the problem of retrieval becomes a new challenge. But, currently no OCR technique can convert calligraphy character images into text, nor can the existing Handwriting Character Recognition approach does not work for it. This paper proposes a novel approach to efficiently retrieving Chinese calligraphy characters on the basis of similarity: calligraphy character image is represented by a collection of discriminative features, and high retrieval speed with reasonable effectiveness is achieved. First, calligraphy characters that have no possibility similar to the query are filtered out step by step by comparing the character complexity, stroke density and stroke protrusion. Then, similar calligraphy characters axe retrieved and ranked according to their matching cost produced by approximate shape match. In order to speed up the retrieval, we employed high dimensional data structure - PK-tree. Finally, the efficiency of the algorithm is demonstrated by a preliminary experiment with 3012 calligraphy character images.
章夏芬庄越挺吴江琴吴飞
Ensemble learning HMM for motion recognition and retrieval by Isomap dimension reduction被引量:1
2006年
Along with the development of motion capture technique, more and more 3D motion databases become available. In this paper, a novel approach is presented for motion recognition and retrieval based on ensemble HMM (hidden Markov model) learning. Due to the high dimensionality of motion’s features, Isomap nonlinear dimension reduction is used for training data of ensemble HMM learning. For handling new motion data, Isomap is generalized based on the estimation of underlying eigen- functions. Then each action class is learned with one HMM. Since ensemble learning can effectively enhance supervised learning, ensembles of weak HMM learners are built. Experiment results showed that the approaches are effective for motion data recog- nition and retrieval.
XIANG JianWENG Jian-guangZHUANG Yue-tingWU Fei
关键词:FEATUREISOMAP
计算机角色动画制作中的可视媒体融合综述被引量:4
2008年
近年来,计算机角色动画在虚拟现实、计算机游戏、动画生成、影视特技及运动仿真等多个领域得到广泛深入的应用,同时在数据上涉及到图像、视频、运动捕获数据、三维模型等可视媒体,已经成为一个多种可视媒体融合的研究领域.在计算机角色动画制作中,传统的仅仅利用单一可视媒体进行模型制作和动画生成的方法正在被基于多种可视媒体融合的方法所取代.文中从可视媒体融合的角度对现有的计算机角色动画研究进行综述,并依据可视媒体融合框架进行归纳和分类.
俞俊庄越挺
关键词:可视媒体
Sample based 3D face reconstruction from a single frontal image by adaptive locally linear embedding被引量:1
2007年
In this paper, we propose a highly automatic approach for 3D photorealistic face reconstruction from a single frontal image. The key point of our work is the implementation of adaptive manifold learning approach. Beforehand, an active appearance model (AAM) is trained for automatic feature extraction and adaptive locally linear embedding (ALLE) algorithm is utilized to reduce the dimensionality of the 3D database. Then, given an input frontal face image, the corresponding weights between 3D samples and the image are synthesized adaptively according to the AAM selected facial features. Finally, geometry reconstruction is achieved by linear weighted combination of adaptively selected samples. Radial basis function (RBF) is adopted to map facial texture from the frontal image to the reconstructed face geometry. The texture of invisible regions between the face and the ears is interpolated by sampling from the frontal image. This approach has several advantages: (1) Only a single frontal face image is needed for highly automatic face reconstruction; (2) Compared with former works, our reconstruction approach provides higher accuracy; (3) Constraint based RBF texture mapping provides natural appearance for reconstructed face.
ZHANG JianZHUANG Yue-ting
三维虚拟环境中的书法创作被引量:6
2010年
为了充分利用数字化技术促进书法艺术的教学和发展,提出并实现了虚拟化书法创作系统.首先构建基于三角网格的毛笔虚拟模型;然后通过常用曲线拟合笔画书写路径,并在笔画路径上指定关键帧,以表现书写时毛笔在相应位置上的节奏快慢和提、按、顿、挫等状态;最后实时绘制书法作品并渲染书写过程.用户可以随意用文中系统进行书法创作,在三维环境中逼真地展示书法创作的全过程.实验结果表明,所构建的毛笔虚拟模型计算量小、实时性强,创作效果与真实毛笔的书写效果非常接近.
张振庭吴江琴俞凯
关键词:三维环境书法创作
An encoding-based dual distance tree high-dimensional index
2008年
The paper proposes a novel symmetrical encoding-based index structure, which is called EDD-tree (for encoding-based dual distance tree), to support fast k-nearest neighbor (k-NN) search in high-dimensional spaces. In the EDD-tree, all data points are first grouped into clusters by a k-means clustering algorithm. Then the uniform ID number of each data point is obtained by a dual-distance-driven encoding scheme, in which each cluster sphere is partitioned twice according to the dual distances of start- and centroid-distance. Finally, the uniform ID number and the centroid-distance of each data point are combined to get a uniform index key, the latter is then indexed through a partition-based B^+-tree. Thus, given a query point, its k-NN search in high-dimensional spaces can be transformed into search in a single dimensional space with the aid of the EDD-tree index. Extensive performance studies are conducted to evaluate the effectiveness and efficiency of our proposed scheme, and the results demonstrate that this method outperforms the state-of-the-art high-dimensional search techniques such as the X-tree, VA-file, iDistance and NB-tree, especially when the query radius is not very large.
ZHUANG YiZHUANG YueTingWU Fei
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