A finite random graph generated by continuous time birth and death processes with exponentially distributed waiting times was investigated, which is similar to a communication network in daily life. The vertices are the living particles, and directed edges go from mothers to daughters. The size of the communication network was studied. Furthermore, the probability of successfully connecting senders with receivers and the transmitting speed of information were obtained.
A new algorithm is proposed, which immolates the optimality of control policies potentially to obtain the robnsticity of solutions. The robnsticity of solutions maybe becomes a very important property for a learning system when there exists non-matching between theory models and practical physical system, or the practical system is not static, or the availability of a control action changes along with the variety of time. The main contribution is that a set of approximation algorithms and their convergence results are given. A generalized average operator instead of the general optimal operator max (or rain) is applied to study a class of important learning algorithms, dynamic prOgramming algorithms, and discuss their convergences from theoretic point of view. The purpose for this research is to improve the robnsticity of reinforcement learning algorithms theoretically.
The flooding distance is an important parameter in the design and evaluation of a routing protocol, which is related not only to the delay time in the route discovery, but also to the stability and reliability of the route. In this paper, the average flooding distance (AFD) for a mobile ad hoc network (MANET) in a random graph model was given based on the dynamic source routing (DSR) protocol. The influence of spatial reuse on the AFD was also studied. Compared with that in the model without the spatial reuse, the AFD in the model with the spatial reuse has much smaller value, when the connetivity probability between nodes in the network is small and when the number of reused times is large. This means that the route discovery with the spatial reuse is much more effective.
Mobile ad hoc networks (MANETs) have become a hot issue in the area of wireless networks for their non-infrastructure and mobile features. In this paper, a MANET is modeled so that the length of each link in the network is considered as a birthdeath process and the space is reused for n times in the flooding process, which is named as an n-spatiai reuse birth-death model (n-SRBDM). We analyze the performance of the network under the dynamic source routing protocol (DSR) which is a famous reactive routing protocol. Some performance parameters of the route discovery are studied such as the probability distribution and the expectation of the flooding distance, the probability that a route is discovered by a query packet with a hop limit, the probability that a request packet finds a τ-time-valid route or a symmetric-valid route, and the average time needed to discover a valid route. For the route maintenance, some parameters are introduced and studied such as the average frequency of route recovery and the average time of a route to be valid. We compare the two models with spatial reuse and without spatial reuse by evaluating these parameters. It is shown that the spatial reuse model is much more effective in routing.
A model was proposed for addressing investment risk of the flee reserve in the form of credit or currency risk. This risk was expressed by a constant amount K ( e. g., securitization) upon an interest-increasing event and a random variable Z representing the recovery rate of a bond or a devaluation factor. The model equation is an integro-differential equation with deviating arguments. The analytical solutions were obtained for the probability of survival as Z is a discrete random variable and as Z is a continuous random variable respectively.